Orbitals Review: A Visually Stunning But Derivative Co-Op Adventure Inspired By Anime

Orbitals is a gorgeous split-screen co-op adventure that nails its '90s anime aesthetic but struggles to break free from its influences. Developed by Shapefarm and animated by Studio Massket, the game looks stunning—Kotaku called it visually impressive. Yet the gameplay falls short of the shows it draws from, like Neon Genesis Evangelion and Cowboy Bebop, leaving players with a beautiful experience that feels derivative.
The game arrives at a unique moment for couch co-ops. DualShockers notes that split-screen multiplayer has declined due to online gaming's rise, making Orbitals one of the few fresh entries in the genre. Players control two characters—Maki and Omura—aboard a small colony spaceship, switching between ship-based exploration and ground-level puzzle-solving with specialized tools.
The game's art direction captures the essence of 80s and 90s anime perfectly. The Sixth Axis praised the visuals for authenticity. However, this strength becomes a weakness. The animated cutscenes and the playable world blend so seamlessly that they become hard to tell apart. This visual overlap, while impressive, sometimes makes it difficult to see where the story ends and the gameplay begins.
Orbitals draws heavily from classics like Neon Genesis Evangelion and Cowboy Bebop. The Outer Haven highlighted the game's 1980s mecha anime roots. The problem: the game never fully matches the depth or innovation of those shows. The puzzles are clever, using tool-based mechanics to advance the story. But compared to genre leaders like It Takes Two, Orbitals runs out of ideas too quickly and leans too hard on its influences.
The gameplay splits evenly between ship exploration and environmental puzzles. Each screen shows both players simultaneously, forcing constant coordination. The tool-based puzzle system works well at first. Players solve challenges by combining actions on both sides of the screen. Yet the variety dries up by the midpoint. The game struggles to evolve its mechanics in meaningful ways, leaving the final hours feeling repetitive and predictable.
Notably, The Sixth Axis mentioned the game lacks a single-player mode entirely. This design choice locks out solo players but reinforces the co-op focus. For couples and close friends who own a couch, this is a strength. For everyone else, it's a barrier to entry that limits the game's audience considerably.
Orbitals succeeds as a couch co-op experience during a genre drought. The visuals impress, and the story—set aboard a struggling colony ship—offers genuine stakes. But the game's derivative nature and shallow puzzle progression limit its appeal. It's best suited for players who loved It Takes Two and want more anime-flavored adventures. Solo players and those seeking mechanical innovation should look elsewhere.
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