Rockstar faces Glasgow employment tribunal over the disputed dismissal of thirty-one workers.

Rockstar dismissed 34 employees in total in late October 2025: 31 in the UK and three in Canada, according to an account of the dispute.
The IWGB said workers present at the office were summoned to meetings, dismissed with immediate effect and escorted from the building, while remote workers were informed in roughly two-minute phone calls before losing access to their work accounts.
The union said one dismissed worker, Will Mesilane, was forced to return to Australia after Rockstar withdrew his work visa and reported the matter to the Home Office.
The Grand Theft Auto series has sold more than 470 million copies worldwide since its 1997 debut; GTA V alone has reportedly generated more than $8 billion in revenue since 2013.
Former Rockstar employee Jason Lewis said the workers lost not only their jobs and income but also “the chance to see the game through to release after spending years helping to build it,” describing the impact as devastating.
Rockstar Games faces a Glasgow employment tribunal starting September 10 over the dismissal of 31 UK workers, many of whom developed Grand Theft Auto VI. STV News reports the company fired the employees in late October 2025 for alleged gross misconduct after they shared confidential information in a private union Discord channel. The Independent Workers' Union of Great Britain claims the firings were unlawful retaliation for union organizing, including blacklisting workers from future employment.
The tribunal will run through October 16, just over a month before GTA VI's November 19 release. Eurogamer reports the 31 dismissed employees are seeking reinstatement or compensation. The case has drawn broader scrutiny to labor practices in the video-game industry, with an earlier ruling already allowing blacklisting claims to proceed.
The IWGB describes a chaotic dismissal process on October 31, 2025. STV News reports that workers summoned to the office were dismissed on the spot and escorted from the building, losing access to work accounts immediately. Remote workers learned of their termination in roughly two-minute phone calls, then lost system access within minutes.
One dismissed worker, Will Mesilane, faced immediate deportation. News sources state Rockstar withdrew his work visa and reported the matter to the Home Office, forcing him to return to Australia. The speed and severity of the terminations troubled union members, who say workers received no formal disciplinary procedures or appeal rights before losing their livelihoods.
The IWGB alleges Rockstar deliberately targeted workers for union organizing activity. The Scottish Sun reports the union argues the company's claim about confidential breaches masks an attempt to crush labor organizing at the studio. The union says Rockstar is blacklisting fired workers, preventing them from finding jobs at other major game studios.
Rockstar maintains the dismissals were for gross misconduct. The company says employees violated confidentiality agreements by sharing company secrets in a private union Discord channel. A Glasgow court already ruled in July that blacklisting allegations can proceed to trial, suggesting the judge found enough evidence to support the union's claims.
The timing cuts deep for affected workers. Former Rockstar employee Jason Lewis told media outlets that workers lost "the chance to see the game through to release after spending years helping to build it." Eurogamer quotes him calling the impact "devastating" — these developers spent years building GTA VI only to be cut loose weeks before launch.
GTA VI represents enormous commercial stakes. Eurogamer notes the Grand Theft Auto series has sold more than 470 million copies worldwide since 1997. GTA V alone generated over $8 billion in revenue since 2013. Losing experienced developers so close to release creates serious risks for quality control and launch stability.
This tribunal will set precedent for labor organizing in video games. SSBC News reports the case could reshape how studios handle union activity and worker protections. The gaming industry has faced growing scrutiny over crunch culture and poor working conditions, making this a high-profile test of workers' rights.
The hearing runs six weeks starting September 10. Both sides will present evidence about whether the dismissals were truly for misconduct or were retaliation for organizing. A ruling against Rockstar could force the studio to reinstate workers, pay damages, and face stricter labor compliance moving forward.
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